Profile

Account

Practice mode. Progress lives in this browser and nothing goes on-chain. To play on testnet, deploy the contract and set GAME_CONTRACT.

Net worth 0.00. Coins 0.00.

Credits

You have 0 credits. 1 NEAR buys 1000 credits, which pay for vehicles and stall locations, and cover fuel and repairs if your coins run out. Credit purchases are final.

Practice mode adds credits without spending real NEAR.

Coins are what you earn from trading and from your stall. Withdrawing coins as NEAR is planned for later.

Sales performance

Your sales appear here once you've sold something.

Material prices

History builds up as the market moves. This chart fills in after the next price change.

Prices are in coins. Hover over the chart to read them, and press a name to hide its line.

Discoveries

You've found 0 of 24 materials. This log is kept in this browser.

Common

Not found yetWorth about 8 coins
Not found yetWorth about 10 coins
Not found yetWorth about 6 coins
Not found yetWorth about 5 coins
Not found yetWorth about 7 coins
Not found yetWorth about 9 coins

Uncommon

Not found yetWorth about 20 coins
Not found yetWorth about 14 coins
Not found yetWorth about 24 coins
Not found yetWorth about 16 coins
Not found yetWorth about 30 coins
Not found yetWorth about 18 coins
Not found yetWorth about 26 coins
Not found yetWorth about 22 coins

Rare

Not found yetWorth about 45 coins
Not found yetWorth about 55 coins
Not found yetWorth about 60 coins
Not found yetWorth about 70 coins
Not found yetWorth about 80 coins
Not found yetWorth about 90 coins

Legendary

Not found yetWorth about 200 coins
Not found yetWorth about 280 coins
Not found yetWorth about 300 coins
Not found yetWorth about 400 coins

Vehicle shop

You have 0 credits. Each price comes from a vehicle's stats: capacity, endurance, fuel use, flair and size. The contract works it out from the rules file, so it can't be changed in the browser.

Pickup

Driving

The truck everyone starts with.

Capacity24
Endurance100
Flair0
Size2

Fuel use: normal. Tank: 100.

Scout

Small and thrifty. Sips fuel but carries little.

Capacity16
Endurance90
Flair1
Size1

Fuel use: 50% less. Tank: 70.

Hauler

A long bed for big loads. Thirsty.

Capacity42
Endurance130
Flair0
Size4

Fuel use: 40% more. Tank: 140.

Bulwark

Armored for hazard routes.

Capacity30
Endurance240
Flair1
Size4

Fuel use: 20% more. Tank: 130.

Rally

Light bar

Capacity26
Endurance120
Flair3
Size2

Fuel use: 30% less. Tank: 110.

Titan

Carries the most and takes the most.

Capacity60
Endurance300
Flair2
Size5

Fuel use: 50% more. Tank: 180.

Your stalls

You don't own a stall yet. Buy a location above to start one.

Stall locations

Ready-built stalls for sale in coins. Their stock comes with them.

Brook Corner

Sold by the Foreman. 180 items in stock.

Fern Hollow

Sold by the Hoarder. 180 items in stock.

City Plaza

Sold by the Flipper. 180 items in stock.

Frost Gate

Sold by the Outfitter. 180 items in stock.

Gem Vault

Sold by the Jeweler. 180 items in stock.

Buy a location with credits, then bring its materials over as many trips as you like. Each deposit gives you 3 more days. Bought or found materials both count.

Orchard Gate

In the Forest. Needs 14 wood, 4 clay.

Old Crossing

In the Desert. Needs 8 wood, 12 clay.

Mill Road

In the Forest. Needs 16 wood.

Northern Pass

In the Snowfields. Needs 12 wood, 6 iron.

Snow Lodge

In the Snowfields. Needs 20 wood, 8 iron.

Summit Post

In the Snowfields. Needs 12 iron, 10 slate, 2 silver.

Oasis Bazaar

In the Desert. Needs 6 wood, 18 clay.

Dune Market

In the Desert. Needs 8 slate, 14 clay.

Canyon Stop

In the Wilds. Needs 8 iron, 16 clay.

Harbor Docks

In the City. Needs 10 wood, 16 iron.

Rail Terminal

In the City. Needs 6 wood, 8 iron, 10 slate.

Birch Green

In the Forest. Needs 16 wood, 6 stone.

Stony Ford

In the Forest. Needs 8 wood, 14 stone.

Water Wheel

In the Forest. Needs 12 stone, 6 hardwood.

Pine Rest

In the Forest. Needs 8 hardwood, 4 resin.

Glacier Camp

In the Forest. Needs 10 iron, 8 coal, 3 ice crystal.

Old Mine

In the Snowfields. Needs 14 iron, 3 tin ore.

Salt Flats

In the Desert. Needs 12 sand, 10 salt.

Mirage Well

In the Desert. Needs 5 copper, 8 limestone.

Ember Ridge

In the Wilds. Needs 10 iron, 2 obsidian.

Crater Rim

In the Wilds. Needs 12 slate, 3 obsidian.

Market Row

In the City. Needs 10 slate, 8 copper.

Bank Square

In the City. Needs 12 limestone, 3 silver.

Long Pier

In the City. Needs 10 iron, 10 hardwood.

Amber Grove

In the Forest. Needs 10 hardwood, 2 amber.

Top players

The board fills in once this game runs on testnet.