Pickup
DrivingThe truck everyone starts with.
Fuel use: normal. Tank: 100.
Practice mode. Progress lives in this browser and nothing goes on-chain. To play on testnet, deploy the contract and set GAME_CONTRACT.
Net worth 0.00. Coins 0.00.
You have 0 credits. 1 NEAR buys 1000 credits, which pay for vehicles and stall locations, and cover fuel and repairs if your coins run out. Credit purchases are final.
Practice mode adds credits without spending real NEAR.
Coins are what you earn from trading and from your stall. Withdrawing coins as NEAR is planned for later.
Your sales appear here once you've sold something.
History builds up as the market moves. This chart fills in after the next price change.
Prices are in coins. Hover over the chart to read them, and press a name to hide its line.
You've found 0 of 24 materials. This log is kept in this browser.
You have 0 credits. Each price comes from a vehicle's stats: capacity, endurance, fuel use, flair and size. The contract works it out from the rules file, so it can't be changed in the browser.
The truck everyone starts with.
Fuel use: normal. Tank: 100.
Small and thrifty. Sips fuel but carries little.
Fuel use: 50% less. Tank: 70.
A long bed for big loads. Thirsty.
Fuel use: 40% more. Tank: 140.
Armored for hazard routes.
Fuel use: 20% more. Tank: 130.
Light bar
Fuel use: 30% less. Tank: 110.
Carries the most and takes the most.
Fuel use: 50% more. Tank: 180.
You don't own a stall yet. Buy a location above to start one.
Ready-built stalls for sale in coins. Their stock comes with them.
Sold by the Foreman. 180 items in stock.
Sold by the Hoarder. 180 items in stock.
Sold by the Flipper. 180 items in stock.
Sold by the Outfitter. 180 items in stock.
Sold by the Jeweler. 180 items in stock.
Buy a location with credits, then bring its materials over as many trips as you like. Each deposit gives you 3 more days. Bought or found materials both count.
In the Forest. Needs 14 wood, 4 clay.
In the Desert. Needs 8 wood, 12 clay.
In the Forest. Needs 16 wood.
In the Snowfields. Needs 12 wood, 6 iron.
In the Snowfields. Needs 20 wood, 8 iron.
In the Snowfields. Needs 12 iron, 10 slate, 2 silver.
In the Desert. Needs 6 wood, 18 clay.
In the Desert. Needs 8 slate, 14 clay.
In the Wilds. Needs 8 iron, 16 clay.
In the City. Needs 10 wood, 16 iron.
In the City. Needs 6 wood, 8 iron, 10 slate.
In the Forest. Needs 16 wood, 6 stone.
In the Forest. Needs 8 wood, 14 stone.
In the Forest. Needs 12 stone, 6 hardwood.
In the Forest. Needs 8 hardwood, 4 resin.
In the Forest. Needs 10 iron, 8 coal, 3 ice crystal.
In the Snowfields. Needs 14 iron, 3 tin ore.
In the Desert. Needs 12 sand, 10 salt.
In the Desert. Needs 5 copper, 8 limestone.
In the Wilds. Needs 10 iron, 2 obsidian.
In the Wilds. Needs 12 slate, 3 obsidian.
In the City. Needs 10 slate, 8 copper.
In the City. Needs 12 limestone, 3 silver.
In the City. Needs 10 iron, 10 hardwood.
In the Forest. Needs 10 hardwood, 2 amber.
The board fills in once this game runs on testnet.